﻿using FortuneUniverse.Fortune.Algorithms;

namespace FortuneUniverse.Fortune.Dyson
{
  public struct AstroPose
  {
    public VectorLF3 uPos;
    public Quaternion uRot;
    public VectorLF3 uPosNext;
    public Quaternion uRotNext;
    public float uRadius;
    public const int dataLen = 80;
  }
}
